![]() ![]() It's always been some stupid D&D thing where you're gambling a hefty sum to know. Would you really enjoy the game less if you knew an item's magical properties the moment you picked it up? Of course not. Ever played Ultima 7? Your party members are constantly complaining about needing fed, interrupting the things that are actually fun like dialog, fighting, and exploration.Īnother dubious mechanic is "identify". Games that have hunger meters do similar things. And if he could, it would slow him down gradually with each piece. Realistically, your character wouldn't be able to carry 20 armor pieces, bags of gold, etc. Realism is never the goal with encumbrance mechanics, it's just some pen and paper carryover that doesn't really translate in modern games. Having played lots of RPGs over the years, I agree with you. Maybe that's mod territory, but just curious. ![]() I know this goes beyond the scope of the bug report, but has anyone ever considered a game option to make gold weightless? Of course it wouldn't be realistic, but I personally always found gold having weight to be more of a hassle than anything after a while.
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